Discard All Card in UNO No Mercy: How It Works, With Examples
The Discard All card in UNO No Mercy lets you throw out every card of its color from your hand in one turn. Play it on a matching color or on another Discard All. If more than one card goes, you pick which lands on top, and that card's effect applies. There are 12 in the deck.
What the card does and how many are in the deck
Discard All is a colored action card that clears one color from your hand: every other card of that color you hold goes to the discard pile with it, numbers and action cards alike.
Three in each color, so 12 in the 168-card deck, the same as every other colored action card.
When you can play it
The normal matching rule for a colored action card:
- On the color in play. A green Discard All is legal whenever the color is green, whatever the top card.
- On another Discard All of any color. The color in play then changes to the one you played.
What happens next
Which cards leave your hand
Every card of the Discard All's color still in your hand, numbers and action cards both, even a second Discard All. Wild cards stay, since they have no color, and so do the other three colors.
Choosing the top card
One match lands on top automatically. With two or more, a PICK TOP CARD window asks which goes on top, and the next player has to match the card you picked.
What the top card does
It applies its own effect, exactly as if you had just played it from your hand.
| Top card | What happens |
|---|---|
| 1 to 9 | Nothing. The turn passes. |
| 0 | Every hand rotates one seat in the direction of play. |
| 7 | The swap window opens. Trade hands with anyone, or keep yours. |
| Skip | The next player loses their turn. |
| Reverse | Direction flips. With two players you play again. |
| Draw 2 or Draw 4 | A fresh stack of 2 or 4 against the next player, under the usual stacking rules. |
| Skip Everyone | Everyone else is skipped. You play again. |
Calling your last card
If the dump empties your hand, you win on the spot, with no last-card call, since you never sat on one card. The top card's effect does not fire; the game has ended.
Edge cases and the mistake people make
- No other card of that color. It plays as an ordinary card. The color changes, nothing else leaves your hand, the turn passes.
- The opening card is a Discard All. Nothing happens. The first player matches its color or plays another Discard All.
- Two Discard Alls of one color. The second goes down with the first. Putting it on top does nothing, because the color is already gone.
A worked example with a real hand
Four players: Priya, Marcus, Jo, Sam. The top card is a blue 4. Marcus holds blue 2, blue 9, blue Draw 2, blue Skip Everyone, green 5, yellow Reverse and a blue Discard All.
He plays the Discard All and the four blues go with it. The PICK TOP CARD window opens:
- Blue 2 or 9. Nothing happens. Jo takes a normal turn.
- Skip Everyone. Marcus plays again at once, but neither his green 5 nor his yellow Reverse can follow a blue Skip Everyone, so he draws.
- Draw 2. Jo faces a 2-card stack. She stacks on it or draws 2 and loses her turn.
He picks the Draw 2. Seven cards became two, and Jo has a stack to answer. Had he held nothing but the blues, the dump would have won outright, no MERCY! call needed.
Strategy
- Let the color build first. A Discard All that takes one card is a color change. One that takes five is most of your hand.
- Top with a draw card or a Skip. A Draw 2 or Draw 4 gives the next player a stack to answer. A Skip costs them a turn when they are nearly out.
- Top with Skip Everyone only if you can follow it. After the dump you hold none of that color, so the extra turn needs a wild card or a Skip Everyone of another color.
- Count the hand you will have left. Zero wins with no call. One means call MERCY! at once or risk being caught.
Frequently asked questions
Play it on the color in play or on another Discard All. Every card of that color in your hand goes to the discard pile with it. If more than one card goes, you choose which lands on top, and that card applies its own effect.
Twelve. Three in each of the four colors, the same as Skip, Reverse, Draw 2, Draw 4 and Skip Everyone. That is 12 of the 168 cards in the deck, so one card in fourteen is a Discard All.
Yes. It acts exactly as if you had played it on its own. A Draw 2 starts a 2-card stack, a Skip skips the next player, a Skip Everyone gives you another turn, a 0 rotates hands and a 7 opens the swap window. A plain number does nothing.
Yes. If the Discard All and the cards it takes with it are the last cards in your hand, you win on the spot, with no last-card call, because you never sat on one card. The top card's effect does not fire either; the game has ended.
No. It has no draw value, so it cannot be played while a Draw 2, Draw 4, Draw 6 or Draw 10 is waiting on you. Stack a draw card of your own or take the penalty, and keep the Discard All for later.
It plays like an ordinary card: it goes to the discard pile, the color in play becomes its color, nothing else leaves your hand, and the turn passes. If it was your only card, playing it wins, like any last card.
Try the dump in a real game
Collect a color and see how much one card can clear. Free, no download, no login.